![]() ![]() ![]() The same AI at this time had 76 systems, 20 planets, and all maxed out 10K resources for Energy, Minerals, Food and consumer goods. 14 of their planets had unemployment (lacked buildings for people to work) and 19 planets had nothing building on them.ģ00 years in, the galaxy was 95% covered. Their biggest fleet was now 2.1K strength. Note they also didn’t increase their storage cap. The same AI at this time had 78 systems, 21 planets, and all maxed out 10K resources for Energy, Minerals, Food and consumer goods. 7 of their planets had unemployment (lacked buildings for people to work) and 10 planets had nothing building on them.Ģ00 years in, the galaxy was 95% covered. The biggest AI at this time had 56 systems, 14 planets, and all maxed out 10K resources for Energy, Minerals and Food. Tech cost at x1.ġ00 years in, the galaxy was 70% covered. Mid game at 2300, End game at 2400, Victory at 2500. I’m fairly indifferent to the jobs system, and I think late game micro is just as busy as ever in my opinion, maybe even more so, but with tougher choices rather than “mindless yellow icon clicks” etc.īut most of you know the good stuff, I’m going to talk about the bad stuff, and things that in my view need improvement. Generally I’d like to say I like the new economy changes, the building system, the refinement process and the MegaCorp playstyle. I’m lucky enough that PDX’s PR company send me the DLC when it comes out to cover on YouTube/Twitch and I’ve just recently completed a campaign with it and wanted to share some of my issues and feedback. It’s my favourite strategy game of the last 10 years. My screenshots were removed, so will have to add them back in later.įirst off, I want to say I’m a big fan of Stellaris and have adored the game since I first played it. ![]()
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